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I'm a game design student at university, working across 3D assets, gameplay programming, and world-building. Before games, I studied interior design and that background still shapes how I think about space, mood, and the small physical details of a place.
Most of what's here started as school assignments or internship work that grew into something I kept building on my own. Below are the two projects currently on my workbench — one in the oven, one cooling on the shelf. In the future I would love to make a bunch of games based on my fantasy world I am currently building, and Eriador Bakery is the first one!
A cozy 2D fantasy bakery sim in the spirit of Papa's Pizzeria. Villagers arrive with an order, you mix the right ingredients into dough, bake it, and deliver it before it burns — get it right and your reputation rises, get it wrong and it falls. It's a slow, satisfying loop of matching recipes and keeping a little fantasy shop running. Your goal is to chill and enjoy some baking but also reach 100 reputation points, which will trigger a final challenge — that task will settle your future in Erdiador <3
Trip to yourself is a platformer about drug use. Player goes through stages pf different drugs hil uncovering the characters story. Development is on hold for now while Erdiador Bakery is in active production, but it hasn't been abandoned.